**************************************************************************
*                                                                        *
*                         STERN PINBALL, INC.                            *
*               (C) COPYRIGHT 2004, STERN PINBALL, INC.                  *
*                                                                        *
**************************************************************************

------------------------------------------------------------------------------
CPU Release           9.00
Date                  January 20, 2005

Game ROM   1M     U210            $60FF        9.00      lotrcpu.900
Game ROM   1M     U210            $79FF        9.00      lotrcpul.900

- *** THIS CPU RELEASE REQUIRES DISPLAY VERSION 9.xx ***
- Fixed Feature Adjustment 1 "RING COMBOS/LEVEL" that had its range set
  improperly and would cause a factory reset if a non-numerical value was
  chosen.
- Fixed a problem with Destroy the Ring Champion enter initials screen not
  doing anything when DTR Champ was earned during a TOPS tournament game.
- Feature Adjustment 5 "PALANTIR DIFFICULTY" wasn't actually implemented
  (until now).  Oops.
- Fixed a bug where Palantir would retain memory from game to game.
- Feature Adjustment 16 "MYSTERY DIFFICULTY" wasn't actually implemented
  either.  Oops again.
- Added a lamp effect for the Rings of Power during (Super) Ring Frenzy (MB).
- Vastly improved Destroy the Ring success choreography.
- Fixed a potential problem with Feature Adjustment #3 (1ST HARD TWO TOWERS
  MB).
- Fixed display of KEEP letters in bonus.
- Fixed a bunch of Destroy the Witchking choreography.
- Fixed display of extra ball and special point awards.
- Added Feature Adjustment 36 "EXTENDED ATTRACT MODE".  Can be set ON or OFF
  (default is OFF).  When ON, the 4th then every 8th pass through attract
  mode will show the One Ring poem and accompanying light show.  I DO NOT
  recommend you turn this on in a location game as it will tax the Ring and
  Eye flashers.
- Added Feature Adjustment 37 "IGNORE POTD ON KICK".  Can be set to YES or
  NO (default is YES).  When YES, the Path of the Dead switches are ignored
  for 1/4 second after kicking a ball because vibration would tend to set
  them off.  The game has always behaved this way, this just gives people
  the opportunity to turn it off if they want to adjust their switches and
  the ball has a tendency to roll over one very quickly (causing it not to
  score).
- Changed Feature Adjustment 26 "ALLOW VOLUME EFFECTS" to "MAXIMUM VOLUME
  EFFECT".  This adjustment now sets the maximum allowed difference in
  volume from the base volume from 0 (never change the volume) to 10 (let
  the game get MUCH louder than base volume).  The default is 5.  This just
  sets the maximum the game will do, it does NOT mean the game will
  necessarily get that loud.
- Added "Reset Grand Champion" icon to the RESETS menu.  This will reset ALL
  high scores to their default values as specified in Standard Adjustments
  23-27.  It will also restore Destroy the Ring champion to its default.
- Lots of minor misc. choreography improvements.
- Fixed The Two Towers Won audit (it wasn't chalking).
- Fixed the score histogram audits (the buckets were in reality half as much
  as their reported value).

------------------------------------------------------------------------------
DISPLAY Release       9.00
Date                  January 20, 2005

Display    4M     Rom 0           $AE8D        9.00      lotrdspa.900
Display    4M     Rom 0           $7B0D        9.00      lotrdspf.900
Display    4M     Rom 0           $488A        9.00      lotrdspg.900
Display    4M     Rom 0           $E695        9.00      lotrdspi.900
Display    4M     Rom 0           $6638        9.00      lotrdspl.900

- *** THIS DISPLAY RELEASE REQUIRES CPU VERSION 9.xx ***
- New adjustment/display effect support added.

------------------------------------------------------------------------------
CPU Release           8.00
Date                  July 13, 2004

Game ROM   1M     U210            $94FF        8.00      lotrcpu.800
Game ROM   1M     U210            $AEFF        8.00      lotrcpul.800

- *** THIS CPU RELEASE REQUIRES DISPLAY VERSION 8.xx ***
- Flipper code rewritten.  The game now uses the EOS switch where available
  to turn off power to the flippers earlier.  This should generally result in
  the flippers staying MUCH cooler over a longer period of time and reduce
  player dissatisfaction on a heavily-played game.
- 3 adjustments were added to control the flippers.  YOU SHOULD NOT CHANGE
  THESE WITHOUT CONSULTING TECH SUPPORT.
  - Standard Adj 53: Specifies the minimum flipper fire time in ms.
  - Standard Adj 54: Specifies the maximum flipper fire time in ms.
  - Standard Adj 55: Specifies extra fire time after reaching EOS in ms.
- Hopefully fixed multiball devices waiting for the Palantir Lit display
  effect.
- Fixed Cave Troll jackpot value not being initialized properly.
- Changed bonus scoring so that scores would end in odd 10s digits more often.
- Changed Ring opto dispatches so they won't score during Destroy the Ring so
  that ball search can occur if it needs to.
- Added Feature Adjustment 35 "DESTROY RING # BALLS".  Can be set to 1 or 2
  (** default is 1 **).  Setting this to 2 will allow the ring to hold a ball
  and let the player try to knock it out with the 2nd ball.  Setting this to
  1 will cause the magnet to just hold the ball for a second then let it go,
  requiring the player to make a clean shot through the ring to win the mode.
- Install Director's Cut has been changed to set DESTROY RING # BALLS to 2.
- Added Destroy the Ring Champion.  This is awarded to the person who
  completes Destroy the Ring in the shortest amount of time.

------------------------------------------------------------------------------
DISPLAY Release       8.00
Date                  July 13, 2004

Display    4M     Rom 0           $3C88        8.00      lotrdspa.800
Display    4M     Rom 0           $03F9        8.00      lotrdspf.800
Display    4M     Rom 0           $48CA        8.00      lotrdspg.800
Display    4M     Rom 0           $C13A        8.00      lotrdspi.800
Display    4M     Rom 0           $96AF        8.00      lotrdspl.800

- *** THIS DISPLAY RELEASE REQUIRES CPU VERSION 8.xx ***
- New Adjustment support added.
- Destroy the Ring Champion support added.

------------------------------------------------------------------------------
CPU Release           7.00
Date                  April 3, 2004

Game ROM   1M     U210            $99FF        7.00      lotrcpu.700
Game ROM   1M     U210            $B2FF        7.00      lotrcpul.700

- *** THIS CPU RELEASE REQUIRES DISPLAY VERSION 7.xx ***
- Bump N Win Tournament added
- Gollum Multiball now takes precedence over any other multiball on the
  Cave Shot.
- Flipper Skill Shot now gives 1 ring of each type when successfully shot.
- Some display effect conflicts resolved.
- Valinor Total display effect added.

------------------------------------------------------------------------------
DISPLAY Release       7.00
Date                  April 3, 2004

Display    4M     Rom 0           $49C6        7.00      lotrdspa.700
Display    4M     Rom 0           $B0BB        7.00      lotrdspf.700
Display    4M     Rom 0           $1DA4        7.00      lotrdspg.700
Display    4M     Rom 0           $650E        7.00      lotrdspi.700
Display    4M     Rom 0           $28F2        7.00      lotrdspl.700

- *** THIS DISPLAY RELEASE REQUIRES CPU VERSION 7.xx ***
- Bump N Win Tournament added


------------------------------------------------------------------------------
CPU Release           6.00
Date                  February 12, 2004

Game ROM   1M     U210            $88FF        6.00      lotrcpu.600
Game ROM   1M     U210            $A1FF        6.00      lotrcpul.600

- *** THIS CPU RELEASE REQUIRES DISPLAY VERSION 6.xx ***
- Removed phone icon from Diag menu.
- Added FOTR "lose" sound call.
- Orbit pin diverter now doesn't raise during There and Back Again.
- Added a lamp effect for bridge crossing.
- Implemented Extra Hard difficulty for Game Adj 4 - TTT Lock Difficulty.
- Fixed Ring Frenzy qualifying:  Now if the rings are still on as a result
  of a mode running or Gollum running, Ring Frenzy will start properly.
- Added a Gollum MB lamp effect:  While Gollum is running, solid lamp means
  scores are 1/2; pulsing lamp means scores are doubled.
- Added a 2x Scoring lamp effect:  The light pulses while it's running now.
- Fixed a bug that wouldn't reset Ring Frenzy extra ball difficulty for each
  player until the game was power-cycled.
- Super Ring Frenzy now properly calls its own starting display effect.
- Fixed a really bad bug in There and Back Again that would show up for
  other players if a previous player at least qualified the final ring shot.
- Fixed a lamp effect bug with the arrows during ring combos.
- Tower skill shot animation is now blowoffable.
- Properly implemented competition mode.  When on, the changes are as follows:
  - Elf Gifts start at Super Ring Frenzy, or the first available clockwise
    award from there.
  - When Fellowship difficulty is Moderate (2nd time on default settings),
    members are lit from the left to the right.
  - Any spotting of Fellowship members (Mystery or Palantir) is done from the
    right to the left.
  - There are no changes to Palantir because it is always deterministic.
  - Mystery works as follows:
    - There are 3 categories of awards:  advance multiball, complete rings,
      point awards.  The game will cycle through categories in that order.
    - If nothing can be awarded in a category, then the game will move to
      the next category.
    - The advance multiball awards are (in order of priority):
      - Spot 1 Fellowship member:  Available if FOTR is not currently lit and
        not currently spotted toward Destroy the Ring.
      - Add 1000 souls:  Available if ROTK is not currently lit and not
        currently spotted toward Destroy the Ring.
      - Light Sword Lock:  Available if lock isn't lit and TTT is not
        currently spotted toward Destroy the Ring.
    - The complete rings awards are (in order of priority):
      - Complete Dwarf Rings:  Available if this would start Ring Frenzy (this
        is only possible if the final ring set you needed was spotted at ball
        start).
      - Complete Human Rings:  Available only if Destroy the Ring is lit.
      - Complete Elf Rings:  Available if they're not completed.
    - The point awards are (in the cyclical order the game will award them):
      - Add 5 bonus x:  Available if bonus x is not maxed.
      - Add 100,000 to bonus:  Available if bonus x is at least 10.
      - Medium Points (1,000,000):  Always available.
  - Lane Skill Shots start at O on ball 1 and moves to the right each BIP.
  - Extra-hard ring combos light as follows:
    - Left ramp lights right orbit
    - Center loop lights left ramp
    - Right ramp lights center loop
    - Right orbit lights right ramp
  - Path of the Dead favors lamps in this order when initializing:  2-3-1-4.
  - ROTK jackpots light in order from left to right.

------------------------------------------------------------------------------
DISPLAY Release       6.00
Date                  February 12, 2004

Display    4M     Rom 0           $FCFB        6.00      lotrdspa.600
Display    4M     Rom 0           $9232        6.00      lotrdspf.600
Display    4M     Rom 0           $D99C        6.00      lotrdspg.600
Display    4M     Rom 0           $3715        6.00      lotrdspi.600
Display    4M     Rom 0           $D982        6.00      lotrdspl.600

- *** THIS DISPLAY RELEASE REQUIRES CPU VERSION 6.xx ***
- Removed phone icon from Diag menu.

------------------------------------------------------------------------------
CPU Release           5.01
Date                  January 28, 2004

Game ROM   1M     U210            $46FF        5.01      lotrcpu.501
Game ROM   1M     U210            $5FFF        5.01      lotrcpul.501

- *** THIS CPU RELEASE REQUIRES DISPLAY VERSION 5.xx ***
- Fixed the final shot of Bash Balrog immediately awarding stuff that was on
  the center ring shot.
- Fixed ring bonus being held between games.
- Added some speech for Destroy the Ring Lit.
- Added a Destroy the Ring flasher effect while the mode is running.
- Fixed a ball being released from the Ring after Destroy the Ring ends from
  draining awarding a ring shot.
- Ring Destroyed value now increases by 2.5M for each successful win.
- Cleaned up the choreography of destroying the Ring.
- Added an Elf Gift for destroying the ring.
- Vastly improved the choreography at the start of Valinor.
- Added a "Valinor Tease" effect after a successful Destroy the Ring (it
  tells you one of the items you have left to accomplish before reaching
  Valinor).
- Fixed a nasty bug that wouldn't relaunch all your balls during Valinor.
- Changed the scores given for Rings of Power during Valinor (higher start,
  lower cap).
- Changed the super jackpot choreography for ROTK (new display effect and
  new sound effect).
- Fixed a couple bugs in ROTK relating to the super jackpot stage.
- Fixed ROTK end-of-ball bonus to properly report and score the winning of
  that multiball.
- Changed the level advance display effect of ROTK to stack behind the
  jackpot effect instead of preempt it.  It won't display if you shoot a
  jackpot at the new level.
- Changed the sound effect call for TTT super jackpots.
- Fixed a display bug for TTT end-of-ball bonus that would show up after
  you won it (it scored correctly however).
- Fixed 2 different bugs that could potentially light ALL shots for super
  jackpots during TTT.
- Fixed There and Back Again total not being cleared at mode start.
- There and Back Again total page should now properly show up in all cases.
- "Add-a-ball" now has higher priority than "ring jackpot" on Palantir during
  Ring Multiball.
- Palantir will now add 20 seconds to There and Back Again up to 3 times, up
  to 99 seconds.
- Fixed yet *another* bug with Little Points given by Palantir.
- Nothing else should be awarded after making the final shot for There and
  Back Again now.
- Added an Elf Gift for finishing There and Back Again.
- Increased scoring for Destroy the Witchking mode.
- Fixed a bug where the pop bumpers would get confused with what it should
  be doing with Boromir.

------------------------------------------------------------------------------
DISPLAY Release       5.01
Date                  January 28, 2004

Display    4M     Rom 0           $1BBE        5.01      lotrdspa.501
Display    4M     Rom 0           $A7FD        5.01      lotrdspf.501
Display    4M     Rom 0           $E336        5.01      lotrdspg.501
Display    4M     Rom 0           $1B61        5.01      lotrdspi.501
Display    4M     Rom 0           $D1F0        5.01      lotrdspl.501

- *** THIS DISPLAY RELEASE REQUIRES CPU VERSION 5.xx ***
- Corrected some spelling errors (English only).
- There are no changes at all for F, G, I, and L other than updating the
  version number.

------------------------------------------------------------------------------
CPU Release           5.00
Date                  January 16, 2004

Game ROM   1M     U210            $18FF        5.00      lotrcpu.500
Game ROM   1M     U210            $32FF        5.00      lotrcpul.500

- *** THIS CPU RELEASE REQUIRES DISPLAY VERSION 5.xx ***
- Center loop diverter now closes during non-valid playfield for skill shot.
- Balrog now scores things awarded on center ring when it's out.
- Stopped raising Orthanc diverter post from the right inlane during
  non-Gollum multiballs.
- Orthanc now scores things awarded on the center loop if a ball arrives
  when it is physically open and an orbit wasn't recently shot.
- Fixed a problem where the top right eject would abandon too quickly.
- Ring Frenzy now shows its status properly during other events.
- Bulletproofed several lamp and flasher effects so they don't tie up
  resources forever (or until the ball drains).
- Added a Path of the Dead Soul Bonus when the ball drains into Hobbiton
  instead of the wire ramp.  Doing so will add 250+50 up to 750 souls.
- Worked around a display bug for showing Special points.
- Changed Balrog score to something more appropriate (it was wrong due to
  late-hour rule change).
- Added a total page for There and Back Again.
- Added a sound call for Ring Multiball jackpot.
- Changed storing and display of Game ID, country ID, and version number.
- Now wait longer before showing CPU info to give display time to calculate
  its checksum.
- FAST BOOT now defaults to NO for non-USA games.
- Corrected display of some scores in background effects for Ring Frenzy and
  Victory Laps
- Corrected display bug in ROTK multiball that would cause already-shot
  jackpots to stay on the display if the jackpot multipliers had been
  increased.
- Changed some event lamp effects to mask off KEEP, POTD, and FOTR lamps.
- Changed FOTR multiball lamp effect to reflect the # of people that have
  crossed the bridge.
- Standard Adjustment 14 (BALLS PER GAME) can now be set 1-10.
- Software Meter now doesn't chalk anything since it doesn't work anyway.

------------------------------------------------------------------------------
DISPLAY Release       5.00
Date                  January 16, 2004

Display    4M     Rom 0           $1B08        5.00      lotrdspa.500
Display    4M     Rom 0           $A8B5        5.00      lotrdspf.500
Display    4M     Rom 0           $E2EA        5.00      lotrdspg.500
Display    4M     Rom 0           $1A1D        5.00      lotrdspi.500
Display    4M     Rom 0           $D0AC        5.00      lotrdspl.500

- *** THIS DISPLAY RELEASE REQUIRES CPU VERSION 5.xx ***
- Display cpu now calculates its checksum.
- Changed CPU version display page.
- Removed display version from bootup screen.

------------------------------------------------------------------------------
CPU Release           4.10
Date                  December 12, 2003

Game ROM   1M     U210            $5EFF        4.10      lotrcpu.410
Game ROM   1M     U210            $7CFF        4.10      lotrcpul.410

- *** THIS CPU RELEASE REQUIRES DISPLAY VERSION 4.xx ***
- Path of the Dead lights now augment to the current difficulty, not reset
  to the current difficulty.
- Added "ADD 10 SECONDS" award to Palantir's list to increase mode time.
- Changed Palantir's Reset Ring Frenzy Timer to only award if less than 5
  seconds remain.
- Fixed bug in Palantir where it would give the same award back-to-back.
- Fixed display bug in Palantir when it was trying to display rings added.
- Ring shot values now increase when combo difficulty increases (based on
  Feature Adjustment #1).
- Changed ring shot lights to weigh more towards rings the player needs.
- Ring shots now much more random after making a shot.
- Fixed a bug that wouldn't advance Gift of the Elves when Ring Multiball
  was given and there was more than one stacked Gift lit.
- Fixed display bug with Palantir Double Scoring time added award.
- Now fire the upper eject at full strength when the coin door is open.
- Added speech for Gift of the Elves and Victory Laps.
- Added Instant Info.

------------------------------------------------------------------------------
DISPLAY Release       4.04
Date                  December 12, 2003

Display    4M     Rom 0           $6E7B        4.04      lotrdspa.404
Display    4M     Rom 0           $0D49        4.04      lotrdspf.404
Display    4M     Rom 0           $3571        4.04      lotrdspg.404
Display    4M     Rom 0           $6ADF        4.04      lotrdspi.404
Display    4M     Rom 0           $3A08        4.04      lotrdspl.404

- *** THIS DISPLAY RELEASE REQUIRES CPU VERSION 4.xx ***
- Fixed a bug in an Instant Info page.

------------------------------------------------------------------------------
DISPLAY Release       4.03
Date                  December 4, 2003

Display    4M     Rom 0           $314C        4.03      lotrdspa.403
Display    4M     Rom 0           $C60E        4.03      lotrdspf.403
Display    4M     Rom 0           $0331        4.03      lotrdspg.403
Display    4M     Rom 0           $3CA8        4.03      lotrdspi.403
Display    4M     Rom 0           $FA7B        4.03      lotrdspl.403

- *** THIS DISPLAY RELEASE REQUIRES CPU VERSION 4.xx ***
- Lots of translations added.
- Language-specific logo pages added.

------------------------------------------------------------------------------
CPU Release           4.01
Date                  December 1, 2003

Game ROM   1M     U210            $E7FF        4.01      lotrcpu.401
Game ROM   1M     U210            $04FF        4.01      lotrcpul.401

- *** THIS CPU RELEASE REQUIRES DISPLAY VERSION 4.xx ***
- Added support for Spanish sound ROMs.
- Turned GI back on during Path of the Dead.

------------------------------------------------------------------------------
Spanish Sound Release 1.00

Sound      512k   U7              $6896        1.00      lotrlu7.100
Voice 1    8M     U17             $DFD0        1.00      lotrlu17.100
Voice 2    8M     U21             $A4BC        1.00      lotrlu21.100
Voice 3    8M     U36             $7EE7        1.00      lotrlu36.100
Voice 4    8M     U37             $1201        1.00      lotrlu37.100

- For proper operation, please use the Spanish Game ROM (lotrcpul.xxx).

------------------------------------------------------------------------------
DISPLAY Release       4.01
Date                  November 28, 2003

Display    4M     Rom 0           $5C78        4.01      ldispl.401

- *** THIS DISPLAY RELEASE REQUIRES CPU VERSION 4.xx ***

------------------------------------------------------------------------------
CPU Release           4.00
Date                  November 26, 2003

Game ROM   1M     U210            $E2FF        4.00      lotrcpu.400

- *** THIS CPU RELEASE REQUIRES DISPLAY VERSION 4.xx ***
- Initial release to US production.
- Lots of bugs fixed.
- Gollum's Cave rule added.
- Barad-Dur rule added.

------------------------------------------------------------------------------
CPU Release           1.03
Date                  November 15, 2003

Game ROM   1M     U210            $B7FF        1.03      lotrcpu.103

- Lots of light shows added.
- Lots of bugs fixed.

------------------------------------------------------------------------------
CPU Release           1.02
Date                  November 14, 2003

Game ROM   1M     U210            $61FF        1.02      lotrcpu.102

- Changed Sword lock firing time for balls traveling thru the lock

------------------------------------------------------------------------------
CPU Release           1.00
Date                  November 13, 2003

Game ROM   1M     U210            $8EFF        1.00      lotrcpu.100

------------------------------------------------------------------------------
DISPLAY Release       1.00
Date                  November 13, 2003

Display    4M     Rom 0           $EF94        1.00      ldispa.100
Display    4M     Rom 0           $C512        1.00      ldispf.100
Display    4M     Rom 0           $B458        1.00      ldispg.100
Display    4M     Rom 0           $8267        1.00      ldispi.100
Display    4M     Rom 0           $8792        1.00      ldispl.100

------------------------------------------------------------------------------
Sound Release         1.01

Sound      512k   U7              $36BC        1.01      lotr-u7.101

------------------------------------------------------------------------------
Sound Release         1.00

Sound      512k   U7              $5CE4        1.00      lotr-u7.100
Voice 1    8M     U17             $1792        1.00      lotr-u17.100
Voice 2    8M     U21             $67F1        1.00      lotr-u21.100
Voice 3    8M     U36             $89B6        1.00      lotr-u36.100
Voice 4    8M     U37             $EA49        1.00      lotr-u37.100



